A couple of weeks ago a few of us at work had to run around like, well, chickens with our heads lopped off. We had to create a short animation that would be used to help promote a fun little ios game we made. With some hard work and fast thinking, we got it put together with a bit of time to spare! The game is called Chicken Coup. It was made as a result of Epic Games asking us to create a small demo game that would show off Epic's new mobile game engine.
While a good bit of my involvement in the video was art management, I also got the chance to contribute a little art. This was the establishing shot used to intro and and end the animation. You can catch the full video here: http://chickencoupgame.com/
Thursday, February 24, 2011
Monday, February 21, 2011
Sucky Sci-Fi Sketch
I've never been very good at sci-fi themes, for the most part. I'm more of a horror and fantasy guy by nature, though I love robots and space ships as much as the next guy. I've just not practiced with it enough to get my own head around what makes cool tech, well, cool.
Normally I try to create and work with my own brushes but I have recently added and am experimenting with, several new brushes from a couple of different artists (or brushes that another artist or two have compiled from still other artists). This sketch-thing was sitting on my hard drive in a very early stage and in an attempt to both try out some new brushes and become more regular about making posts, I decided to see where it would go if I put a little time into it. Well, a couple of frustrating hours later I was left with what you see here. The original idea behind the image was much more original and interesting but as the night grew late and I became more frustrated with the sketch's lack of cooperation, predictability ensued.
Normally I try to create and work with my own brushes but I have recently added and am experimenting with, several new brushes from a couple of different artists (or brushes that another artist or two have compiled from still other artists). This sketch-thing was sitting on my hard drive in a very early stage and in an attempt to both try out some new brushes and become more regular about making posts, I decided to see where it would go if I put a little time into it. Well, a couple of frustrating hours later I was left with what you see here. The original idea behind the image was much more original and interesting but as the night grew late and I became more frustrated with the sketch's lack of cooperation, predictability ensued.
Thursday, February 17, 2011
Sunday, February 6, 2011
Seamonkey
Here, finally, is one of the illustrations I kept promising from before I moved, 5 months ago. I made some time and finished it up, cutting a few planned elements out of it in order to make it happen. I feel that the cuts I made ended up being for the best anyways. This image represents several years of development. I doodled the original ink sketch in 08 I think. I don't remember when I decided to turn it into an illustration but it was at least a year or more ago...probably more. Most of it's development has taken place within the last, eh, 7 months, when I would come back and pick away on it as I could.
Thursday, February 3, 2011
Happy Birthday StAugustine, Fl
My studio is working on a side project for the Florida Natural History Museum. We're creating an interactive (game) display that will become a part of the StAugustine, FL 500th anniversary exhibit. I was asked to do a concept portraying the space the small educational game will take place in. I had to pull together reference from excavation photos and so on to try and capture the look of the fist Spanish settlement. The museum staff (including experts on the site) said that my concept was actually very close to accurate, groovy (home-school high-five).
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