Tuesday, August 30, 2011

The Choremonster

The Choremonster's natural gargles, wails, and hoots inadvertently sound like the shouts of an angry old crone, yelling for you to "Pick up your clothes! Mop the floors! Wash the dog! etc". When villagers hear these calls, they immediately follow the instructions as a sort of homage or offering for fear that the wrath of the Choremonster will come down upon them otherwise. For this reason, the Choremonster might be the only demon to leave not death and destruction in its wake but the cleanest, most quaint villages that you might ever come across. It is said that, "He who can ride the Choremonster lives a life free from its calls to hard labor."

Monday, August 29, 2011


Not sure why I haven't mentioned this before but my wife keeps a blog that mostly depicts the antics of our kids in the most hilarious comic strip format. It's well worth a look if you want a good laugh!

Check it out http://momvelist.blogspot.com/

Tuesday, August 9, 2011

Meeting Sketches

During some of the meetings I partake in during the work day I entertain myself (while still being able to listen and participate) by making silly little pen sketches. Here is a selection from my notepad (the notes have been scratchily erased in Photoshop)

Wednesday, August 3, 2011

A Game with BALLS

As art director at Puppy Punch Productions I have been working on mobile games. This was never a career goal of mine but has proven to be a great way to ease into some art direction experience. I may only be working with this team for a couple more months (perhaps longer depending on some upcoming events) but the people have been great and the job (surprisingly) rewarding.

The studio's first game is coming out in a matter of days and a trailer has been created that I thought would be fun to show off. Cheers!


I'm dead in the middle of my character design class I'm enrolled in for the summer. The most exciting, or rather, compelling part of this class is that it is forcing me to lean some 3DS Max.

For this class we've had to create a rough game design document, and a couple of character profile docs to go along with it. We then had to pick one of the characters and concept them with the intention of then modeling that character. I just wrapped up the conceptual phase and thought I'd share since I don't have a ton of time for much else.

Make a note that I had to pull a couple of semi all-nighters in a row to finish this stuff , which is getting progressively more tricky with time. That explained, you'll notice a drop in quality on the model sheet (in particular) due to last minute, 6am additions (that were required for the assignment). Le sigh.