Tuesday, November 29, 2016

Phoenix *UPDATED* and I already don't like it!

I was finally able to find the original PSD for this image. I never felt that it was really finished and have been wanting to "finish" it for a long time. No time like Thanksgiving break to ignore family and get it done! (I didn't really ignore my family...much) Even with the extra love I got to pour into it, I'm already feeling meh about it. The next painting will be my masterpiece, I promise.

Wednesday, July 20, 2016

Jam Week 2016

Last week saw me experiencing my third consecutive Jam Week since joining with Schell Games. I set out to learn After Effects and ended up only getting a day in the program before assisting some of the other teams who really needed art support. Never a dull moment!

These were 1 - 2 hours a piece. They were used as part of a Sherlock Holmes game project.

Wednesday, February 17, 2016

Death Kid

I was working on another idea and this was a happy byproduct.

Saturday, February 6, 2016


More exploration on one of the main characters from my personal project. More regular posts can be seen on Instagram.

Tuesday, September 22, 2015

Personal Project!

A couple months ago I started a new personal project. The goal is to create something that I can pull together for an art book. I've been building the story and using my sketchbook to build the world. Eventually, I'll finalize the designs and locations in Photoshop. If you want to follow the progress on this more closely, I post to my Instagram account more than anywhere else right now (twitter and tumblr second to that). I'll post more later but for now, wish me luck!

Saturday, September 12, 2015

Lexica:The Seeker - Direction Sheets

We had just about enough time to do a few weeks of preproduction before jumping right into development. Being new to the team and project, that left no time for writing an Art Doc. I eventually did wirte one but to help put the team on the same page as fast as possible, I started making these direction sheets. I probably made about three times as many as are represented here but I only did the art for the ones I'm show. From these concept could be made in order to better understand the details of the scenes. It ended up working pretty well, except for when I was so busy that I wasn't be able to get these put together in an ideal time-frame. Ah well, the game came together nicely!

Lexica: The Seeker - Concept Art

A little over a year ago I took a job at Schell Games as an Art Director. My first project with the company happened to be the studio's largest project to date. Lexica: Unbound (iPad) was wrapping up and the sequel had just come under contract. There was a lot already established but also a lot that needed defining and exploring. This sequel, Lexica: The Seeker, was bigger, more complicated, and had higher production values overall. We had a great team and while most of my time was spent in meetings and directing others, I got some opportunity here and there to slap some images together. Here is some of that!

Monday, August 3, 2015

Schell Games Jam Week!

At work, we take one week a year, stop normal operations, and focus on personal interest projects. We call it Jam Week and it's intense and awesome! There are a few people that explore individual projects but the vast majority of folks get together to form small teams and work on their own games. These games are later pitched to the company heads and have the potential to become future IPs.

This year, I was on a team of about 10 people, working on a tactical horror game we're call Nullpoint. I was the only concept artist for the week (though a couple other guys had helped get some concepts knocked out before the week began). I started the week by banging out as many props as I could so the 3D guys would have plenty to work on, then I finished the week with a key art illustration that was used for the end flow of our demo. The team did great and we are hopeful that this project will get picked up for full-time development  *fingers crossed*

Some of this stuff is pretty rough but, again, (mostly) all knocked out in a week with many development demands besides. Fun!

Wednesday, May 6, 2015

Heart Attack

Sketch for my good friend Enrique's birthday. You can check out HIS work HERE