Monday, March 13, 2017

Dragon Drop

There was a chance that THIS game would have made a splash and while it got pretty far into development, it ultimately became another body in the ground.

The very short of it was that it played like a pachinko machine. You had a limited number of dragon coins that you could drop. Pegs on the backdrop varied where the coin would land. The goal was to try to smash as many princesses as you could before the coins ran out. Knights gave bonus points, etc. The characters would explode into confetti (at the beginning it was buckets of blood), the audience would clap, curtains close, score tallied. It was charming.

I did almost all of the art here except the knights, princesses, unicorn, and dragon coin. Fun stuff.

 

                     

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