Wednesday, August 3, 2011


I'm dead in the middle of my character design class I'm enrolled in for the summer. The most exciting, or rather, compelling part of this class is that it is forcing me to lean some 3DS Max.

For this class we've had to create a rough game design document, and a couple of character profile docs to go along with it. We then had to pick one of the characters and concept them with the intention of then modeling that character. I just wrapped up the conceptual phase and thought I'd share since I don't have a ton of time for much else.

Make a note that I had to pull a couple of semi all-nighters in a row to finish this stuff , which is getting progressively more tricky with time. That explained, you'll notice a drop in quality on the model sheet (in particular) due to last minute, 6am additions (that were required for the assignment). Le sigh.