Tuesday, September 22, 2015
Personal Project!
A couple months ago I started a new personal project. The goal is to create something that I can pull together for an art book. I've been building the story and using my sketchbook to build the world. Eventually, I'll finalize the designs and locations in Photoshop. If you want to follow the progress on this more closely, I post to my Instagram account more than anywhere else right now (twitter and tumblr second to that). I'll post more later but for now, wish me luck!
Saturday, September 12, 2015
Lexica:The Seeker - Direction Sheets
We had just about enough time to do a few weeks of preproduction before jumping right into development. Being new to the team and project, that left no time for writing an Art Doc. I eventually did write one but to help put the team on the same page I started making these direction sheets. I probably made about three times as many as are represented here. The game came together nicely!
Lexica: The Seeker - Concept Art
A little over a year ago I took a job at Schell Games as an Art Director. My first project with the company happened to be the studio's largest project to date. Lexica: Unbound (iPad) was wrapping up and the sequel had just come under contract. There was a lot already established but also a lot that needed defining and exploring. This sequel, Lexica: The Seeker, was bigger, more complicated, and had higher production values overall. We had a great team and while most of my time was spent in meetings and directing others, I got some opportunity here and there to slap some images together. Here is some of that!
Friday, August 7, 2015
Monday, August 3, 2015
Schell Games Jam Week!
At work, we take one week a year, stop normal operations, and focus on personal interest projects. We call it Jam Week and it's intense and awesome! There are a few people that explore individual projects but the vast majority of folks get together to form small teams and work on their own games. These games are later pitched to the company heads and have the potential to become future IPs.
This year, I was on a team of about 10 people, working on a tactical horror game we're call Nullpoint. I was the only concept artist for the week (though a couple other guys had helped get some concepts knocked out before the week began). I started the week by banging out as many props as I could so the 3D guys would have plenty to work on, then I finished the week with a key art illustration that was used for the end flow of our demo. The team did great and we are hopeful that this project will get picked up for full-time development *fingers crossed*
Some of this stuff is pretty rough but, again, (mostly) all knocked out in a week with many development demands besides. Fun!
This year, I was on a team of about 10 people, working on a tactical horror game we're call Nullpoint. I was the only concept artist for the week (though a couple other guys had helped get some concepts knocked out before the week began). I started the week by banging out as many props as I could so the 3D guys would have plenty to work on, then I finished the week with a key art illustration that was used for the end flow of our demo. The team did great and we are hopeful that this project will get picked up for full-time development *fingers crossed*
Some of this stuff is pretty rough but, again, (mostly) all knocked out in a week with many development demands besides. Fun!
Wednesday, May 6, 2015
Tuesday, April 28, 2015
Wednesday, March 25, 2015
Wild Emm Book 2
A while ago I posted about a children's book that I illustrated. Earlier this year, I was approached by the author to help her craft the sequel. Here are some favorite pages from the book. If you're interested in learning more you can purchase it on Amazon!
Sunday, March 1, 2015
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